INCREMENTAL / BROWSER PROJECT
Universal Paperclips in browser
Frank Lantz's original web game made five paperclips, reducing wire from 1,000 to 995 inches. We checked only the opening button and counters, not automation, later phases, saves or mobile play.
decisionproblem.com

At a glance
- Game files
- No own files requested before making clips
- Controls
- Pointer-based controls
- Account
- No sign-in in checked entry
- Mobile gameplay
- Not tested
- Full session
- Not tested
- HTTP link check
- HTTP 200; 0 redirects (2026-10-16)
Basis: project instructions and limited desktop entry observation. Observations: Oct 16, 2026. Conditions organized: October 16, 2026.
Five Make Paperclip clicks raised production from 0 to 5 and used five inches of wire. No sign-in or own files appeared before this path; automation, later phases, saves and touch input were not tested.
Source & instructions (opens in a new tab)Project type: Native browser game
Frank Lantz's own games page links the original web clicker separately from mobile editions. Playing the role of an AI is its theme, not evidence of AI-generated content or an emulator.
Classification organized October 16, 2026 from the recorded source and check notes; not a new gameplay test.
Before you open it
- The author links a free web release and separate mobile editions; this check used the exact index2.html browser entry
- No local archive or owned commercial-game data was requested before the initial production button
- The source landing page warns that the web version was not designed for phones; no phone gameplay was tested here
Getting started
- Use Frank Lantz's game page to identify Universal Paperclips, then follow the original landing page's continue-to-web-version link.
- The checked index2.html entry began at Paperclips: 0 with 1,000 inches of wire. Five Make Paperclip clicks produced five clips and left 995 inches.
- Read the changing opening counters without assuming a complete strategy. We stopped before prices, marketing, automation, later phases or save operations.
What we checked
On October 16, 2026, the exact web-version link from the author's linked landing page opened the initial Paperclips: 0 interface with 1,000 inches of wire. Five Make Paperclip clicks raised total production to 5 and reduced wire to 995. The opening inventory sold automatically; a later observation showed 0 unsold clips and $1.25 in fictional game funds. We did not alter price or buy wire, marketing or automation. No registration, payment or own-file prompt appeared before the five clicks. We opened no mobile-store or gift-shop link and did not test a later phase, saved-game recovery, offline behavior, touch input or completion.
Desktop browser · Oct 16, 2026
The author describes a game in which the player takes the role of a paperclip-making AI. That subject does not mean the page is an AI-generated story or that this directory verified generative AI. Its fictional dollars and production counters are game state, not a real financial account. The author's games page gives a 2017 release year, not an exact first-publication day used by this guide. Mobile editions, merchandise and later gameplay were not reviewed.
Current instructions on the original project (opens in a new tab)Independent editorial pick; not attributed to Radiant Optimizer.
Which Universal Paperclips project?
This Universal Paperclips browser guide follows Frank Lantz's own games page to the original release. The linked landing page offers a continue-to-web-version route, whose exact target is index2.html. We opened that target and made five paperclips using the displayed button. Total production rose from zero to five and wire decreased from 1,000 to 995 inches. That is an observed opening interaction, not a completed strategy, an automation test or evidence of later phases merely because their labels exist in a document.
The check and source review are dated October 16, 2026. The author's page identifies a 2017 web release and separate mobile editions, but we did not establish an exact publication day. Its AI theme describes the player's role in the game; it does not show that the text is generated by AI or that a generative system was tested. Our public image is the actual opening interface after the five clicks, including the remaining wire and fictional business counters.
Guide published . Source reviewed . Author release-page publication: Not established. The author's games page gives the year 2017 but did not establish an exact first publication day for this browser release.
Frank Lantz's own games page linking the original web release (opens in a new tab)Six conditions for Universal Paperclips in browser
Game files
No own archive, ROM, installation package or uploaded game data was requested before the production button and its response. We used the original online document and did not download a mobile edition. The browser still loaded the game's own resources. No disconnected visit, cache inspection or transfer measurement was performed, so the file label is not an offline guarantee. The author's landing page and exact game document serve different roles: one identifies the route and editions, while index2.html is the path actually exercised. This directory hosts neither an executable copy nor a saved state for a later game phase.
Controls
We clicked Make Paperclip five times. The total changed from Paperclips: 0 to Paperclips: 5, with wire falling from 1,000 to 995 inches. Opening inventory then sold automatically; a later view showed zero unsold clips and $1.25 in game funds. Those counter changes support pointer input for the opening action. We did not press lower or raise, purchase wire or marketing, or unlock an automatic clipper. A short-lived clips-per-second display around manual input is not a verified autonomous production rate. The screenshot later showed zero automatic production, and no automation performance claim follows from this sample.
Account
The opening game required no registration, password, email or payment before the five clicks. We created no account and submitted no personal information. Its Available Funds label represents fictional game currency, not a bank balance, checkout or investment account. We opened no gift-shop or mobile-store link. This narrow account condition does not describe every outside destination linked from the page. The guide's own Save control only bookmarks this project; it does not store a Paperclips run, synchronize counters or connect to the author. Save recovery and persistence were not exercised in the original game.
Mobile gameplay
Not tested. The original landing page explicitly says the web version was not designed for phones and points to separate mobile editions. We keep that source warning distinct from our desktop result. We did not open those store links, test phone taps, rotate a device or inspect a mobile save. A readable small-screen guide is not a mobile-game compatibility check. The five desktop button presses should not be presented as proof that later interfaces, smaller controls or background behavior work on a phone, and the existence of an app does not establish progress transfer between editions.
Full session
We stopped in the initial business and manufacturing interface after five clips. No later project, automatic production system, investment interface or ending was reached. The visible opening counters changed while we watched: sales could reduce unsold inventory without another click, so a screenshot's inventory need not equal total clips produced. That is why the observed totals and wire use are stated separately from transient sales figures. No refresh, browser restart, import, export or recovery test followed. The author describes a broader experience, but this guide does not borrow its later events or completion time as if we had played them.
HTTP link check
An independent HTTPS request to the exact decisionproblem.com/paperclips/index2.html address returned HTTP 200 with zero redirects on October 16, 2026. Certificate validation stayed enabled. The author's landing page had separately identified that exact web-version target; the stored link does not silently substitute a similarly named mirror. The document response only establishes the checked address. The button-and-counter observation is separate evidence that the opening game initialized. Neither result proves every later system loads, future visits succeed or browser-local progress survives a cleared cache. No warning, login gate or security control was bypassed.
A game about an AI, not an AI-generated-game claim
The author describes the player as a paperclip-making AI. That framing identifies the subject of the original clicker rather than the technology that generates its content. This directory therefore keeps it among original browser projects and does not use the theme as evidence of AI-assisted development or generated stories. Similarly, fictional prices and funds are gameplay counters. We did not test later investment systems or make any real transaction. Read the original author page for context, and distinguish its broader description from the five opening clicks verified here. No walkthrough of unvisited phases is inferred from hidden or initially unavailable controls.
GOOD TO KNOW
Universal Paperclips browser FAQ
Which Universal Paperclips entry was checked?
The original index2.html web-version target linked through Frank Lantz's games page and the original landing page, not a mirror or mobile app.
What did the five clicks establish?
Make Paperclip raised total production from 0 to 5 and reduced wire from 1,000 to 995 inches. Opening inventory also sold automatically; later production systems were not tested.
Were files, sign-in or payment required?
No own files, account or payment appeared before the opening clicks. The displayed funds are fictional game state; gift-shop and mobile-store links were not opened.
Does its AI theme mean the game generates stories with AI?
No. The author describes the player's role as an AI making paperclips. That is not evidence of generative AI or an AI-generated story system.
Is mobile play or the complete game verified?
No. The source warns that the web version was not designed for phones. We did not test mobile editions, later phases, automation, saves or completion.